Tactical Positions · 6 approved

Tactical position on Alaska
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A good spot for holding the B point. The position sits with cover on the objective's shoulder, letting you watch the circle and its approaches without standing inside the fight. B holders here get the defender's bargain: enemies must come to the point, so the targets deliver themselves, exposed and committed, while you fire from prepared ground. It is unspectacular and reliable — the kind of position that quietly wins point-control matches. Set up, zero the main approach, and put your first shot into whatever enters the circle. When pressure builds, the cover gives you the option to trade back rather than die in place.

ObjectiveDefensiveCover
Tactical position on Alaska
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No photo for this one, sorry — but the place is PEAK, and the tags tell you why: high ground, spawn-camping reach, sniping lanes, and a defensive posture all in one position. From up here your gun covers the enemy's deployment side while the elevation and terrain keep you difficult to answer. Positions this complete are rare enough that the missing screenshot should not stop you — find the marker on the map, drive to it, and the view will explain itself. Play it like the multi-role spot it is: snipe the spawn traffic while it flows, fall back to defense when the map state turns, and enjoy.

High GroundSpawn CampSniperDefensive
Tactical position on Alaska
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Enjoy free frags — the position's entire sales pitch, and it delivers. The spot combines a sniping angle over the enemy spawn area with cover and a defensive fallback, so the targets arrive fresh and unaware while you work from prepared ground. Spawn-peek positions like this one front-load their value: the opening minutes, when the enemy deploys in bunches along predictable lines, are the harvest. Take the deliberate shots, favor targets that cannot answer, and respect the lifecycle — free frags become expensive frags the moment the enemy dedicates attention to you. Collect early, relocate on time.

SniperSpawn PeakSpawn CampDefensiveCover
Tactical position on Alaska
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A NUKE-potential position with two rules that keep you alive long enough to use it. First: do not push too far forward — cross the line and you are spotted on the map, and the anonymity that makes the spot work evaporates. Second: understand that you have nowhere to run. The position has no exit plan; once committed, you live there until the match or the enemy decides otherwise. Inside those constraints, the spawn-camping angle produces the kind of uninterrupted scoring run that ends in a nuke. Stay behind the detection line, farm with discipline, and accept that this position is a one-way bet — a very good one.

Spawn CampSpawn PeakDanger Zone
Tactical position on Alaska
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These buildings are destructible if you ram into them — and that fact is a toolkit. You can capture the B point safely using half of the building as cover, sitting inside the cap circle with masonry between you and the point's usual sightlines. Then, when the capture completes and you need to move, ram down the other half and push out through the gap you made — no reversing into the open, no exiting through the watched doorways. Cover on demand, doors on demand. Take the point behind the walls, and remember the exit is wherever you decide to drive through.

ObjectiveCoverDefensivePush
Tactical position on Alaska
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ADDITIONAL; Amphibious needed, Rangefinder (optical or laser) optional. List of tanks capable (SPAA NOT INCLUDED); PT-76 family, LVT family, ZBD04A & ZBD86, ZSL92, ZTL11, ZTS63, AMX-10L (P (Personnel) version can do it too), SANTAL, MEMPHISTO, BMP family (as long you dont use add-on-armor), Luchs A2, AUBL/74 (and the HVG), BTR family, FIAT 6614, FIROS 6, R3 T20 FA-HS, R3 T106 FA, Ka-Mi, Ka-Chi, Pbv 302 (BILL), Vickers Mk. 11, 2S__ family, Shturm-S, Khrizantema-S, Object 685, Object 907, EFV, T114, T86, XM800T (I HAVE NO IMAGE SORRY)

Strategic Routes · 11 approved

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Wide Flank

A good way to control A. This flank carries you to ground that overlooks the point and its feeding lanes, where your gun decides who gets to use the circle. Controlling A is a different job from capping it — you may never stand on the point, but nothing hostile stands on it either, and that half of the bargain wins matches. The route in avoids the head-on lanes, so you arrive with the angle instead of fighting for it. Establish early, cover the cap, punish the approaches, and let teammates do the standing-in-the-circle part while your position makes it safe.

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Wide Flank
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Direct Assault
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Wide Flank

If you have a tank that can swim, this route lets you spawn camp both sides — the water crossing is the gate, and amphibious capability is the key. Non-swimmers simply cannot reach this geometry, which is why neither enemy spawn guards against it: the angle arrives from water they treat as a wall. Once across, you have reach onto both deployment areas, switching between them as the traffic dictates. The swim is the vulnerable phase — slow, exposed, and helpless — so cross while the enemy's attention is spent elsewhere. After that, you are the rarest kind of problem: one they have no habit of solving.

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Wide Flank

From the end of this flank you can snipe the point and simultaneously shut down the side-sneak lane — two jobs from one position. The point overwatch taxes the objective's traffic at range, while your presence on the flank means the players who like creeping around the side meet a gun instead of an open path. That dual coverage protects your team twice over: the point fight stays honest, and the sneaky reinforcements stop arriving. Set up with the point as your primary lane and the side path in your peripheral, and swap priorities the moment movement shows on the sneak route.

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Protected Corridor

The road to the strongest spot on the map — amphibious tank needed, no exceptions. This protected route is the delivery line: it keeps you covered while you travel, and the final leg crosses water that only swimmers survive, which is precisely why the destination stays undefended. The position at the end dominates its surroundings so thoroughly that the whole route exists just to feed it. If your vehicle swims, this is among the highest-value drives available on Alaska: quiet, sheltered, and ending at ground the enemy cannot easily contest or even reach. Cross carefully and claim it.

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Protected Corridor

The strongest spot on the map — amphibious tank needed to reach it. The water barrier is the moat that keeps this position elite: most of the enemy team cannot physically come to where you are, and the few who can must swim slowly into your prepared gun. From the spot itself, the sightlines dominate the surrounding ground, converting your untouchability into steady, unanswerable kills. If you are in something that swims, build your match around getting here. Cross during a quiet window, set up, and enjoy the rarest thing in this game: a position where the usual rules about consequences do not apply to you.

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Wide Flank

Stay behind the rock — a 10/10 position with a 180-degree angle across the enemy routes. The rock is your anchor: hull fully covered, while the panorama in front of you spans effectively every lane the enemy uses to move through this side of the map. That width is what makes five or more kills the normal outcome rather than the lucky one — you are not waiting on a single lane's traffic, you are servicing all of them. Work the angle methodically from behind the stone, take the closest committed target first, and shift around the rock's faces as the pressure changes direction. The position does the rest.

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Wide FlankDirect Assault

This route can be used at any time — early, mid, or late match — which already makes it unusual. It is not safe, and the drive punishes carelessness, but it ends on a spawn-peeking spot that keeps its value whenever you arrive: fresh deployments cross the terminal sightline all game long. The any-time property makes it your reset button — dead and respawned mid-match with no plan? This line always has a job for you at the end of it. Drive the exposed stretches with respect, reach the peek, and farm the spawn traffic until the position warms up too much to hold.

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Wide Flank

Sit behind the rock and watch the enemy advancing from spawn — and pre-set your sight distance to 750 meters, because that is the number this position lives at. The rock covers your hull while the sightline reaches their deployment lane, and with the range already dialed, your first shot on each advancing vehicle is a hit instead of a bracket. That preparation is the difference between sniping and hoping at this distance. Settle in, keep the reticle on the lane, and work the advance one vehicle at a time. When the return fire eventually finds your rock, the next rock along the line works the same way.

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Direct Assault

The direct route to the B point — designed around the destructible building trick. You drive the straight line in, and instead of capping exposed, you use the building as cover while the capture ticks: ram in far enough to hide, let the walls absorb the point's sightlines, and hold until the zone flips. See the pin about the B point building for the full details — the structure is destructible on demand, which means your cover comes with a door wherever you choose to make one. Fast route in, walls while you cap, exit through the rubble: B taken with the minimum possible exposure.

See it on the map

Open Alaska in the RATLINE tool to view pins, draw routes, and contribute your own intel.

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